package gamePlay;

public class GamePlay {
	
	LevelMain levelMain = new LevelMain();
	TMove tMove = new TMove();
	
	boolean level;
	
	int levelNr = 3;
	int[][] data;
	int[] tPos;
	
	public void level() {
		
		if (levelMain.loadLevel){data = levelMain.loadLevel(levelNr); tPos = levelMain.tPos;}
		if (levelMain.drawLevel){levelMain.drawLevel();}
		
		if (tMove.keyListener){tMove.keyListener(data, tPos);}
		
	}
}
